Birthing Pod in Commander: What It Does and Which Decks Want It

Birthing Pod is a Artifact (mana cost {3}{G/P}; Artifact; rarity: rare; most recent printing listed by Scryfall: New Phyrexia). Scryfall lists its Commander legality as legal, Modern legality as banned, and Legacy legality as legal. Here is what the card actually does and how to judge whether your deck wants it.

The card, on its actual text

({G/P} can be paid with either {G} or 2 life.)
{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

That text is the whole evaluation. Cards earn slots by what their text does in the games you actually play — the turns where mana is tight, the board is contested, and a card drawn late has to matter immediately. Judge this one against the role it would fill in your list, not against a highlight reel.

Build and check your list with the MTGBrew card database, and browse every card mentioned here in the MTGBrew AI deck builder on MTGBrew.

Which decks want it

Ask what the deck looks like when it is merely fine. A resilient build still develops its board, still draws extra cards, and still threatens something through an average opening hand. The spectacular draws will take care of themselves; your card choices should be spent making the average draw functional, because you will see far more average draws than perfect ones.

If this topic is on your bench, keep going with Rules: How the Partner Ability Works — Two Commanders, One Deck — it covers the neighbouring decisions from a different angle, and the two pieces together give you a fuller picture than either one alone.

Keep reading

Keep reading: Rules: How the Partner Ability Works — Two Commanders, One Deck and Aesi, Tyrant of Gyre Strait Commander Guide: How the Deck Actually Wins.

The honest verdict

Mind the curve before you mind the highlights. Count how many plays the deck has on each of the first four turns, and be honest about hands that do nothing until turn five. One cheaper role-player often improves a deck more than one expensive splash, because games are decided by who starts playing first as often as by who plays biggest.

For current details on this card and everything like it, check the MTGBrew card database — articles like this one deliberately leave prices out, because prices move and your deck decisions should be made on live numbers.

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