Force of Will in Legacy: Free Counterspell, Real Card Cost
Force of Will is one of those cards players keep coming back to — and the Scryfall record shows exactly why.
Force of Will — Instant — Mana cost: {3}{U}{U} — Rarity: mythic — Set: Dominaria Remastered
Oracle text: You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
What Force of Will does
Read the oracle text literally: You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell. Its type line is Instant and its mana cost is {3}{U}{U} (converted mana cost 5.0). It was printed in Dominaria Remastered at mythic rarity.
Where it fits
Pitch a blue card and lose a life to counter without mana — Force protects combos and stops them, defining Legacy interaction. Legal formats listed by Scryfall include: timeless: legal, gladiator: legal, legacy: legal, vintage: legal, commander: legal, oathbreaker: legal. Always confirm legality in the MTGBrew card database.
Building around it
Start with the job the card does, then fill the rest of the deck. Brew in the MTGBrew AI Deck Builder and browse related cards in the MTGBrew card database.
Learn more
Start with MTGBrew Learn.
When to play it — and when to leave it out
Timing and context decide whether this card shines. In the early game, ask whether it advances your plan or just looks powerful in isolation. In the mid game, it should either stabilize the board, create card advantage, or threaten to close the game. In the late game, top-decking it should still matter — the best staples pass that test in most board states. Leave it out when your deck already does its job better with a cheaper or more synergistic option, when your mana base cannot cast it reliably on curve, or when your local meta punishes that strategy. Deck building is not about collecting individually powerful cards; it is about a coherent 60- or 100-card plan where every slot supports the others.
Common mistakes and how to avoid them
The most common mistake is playing the card for its headline effect and ignoring its cost — mana, cards in hand, life, or tempo. The second mistake is cutting lands or interaction to fit one more exciting card; consistency wins more games than one extra haymaker. Test the deck honestly: goldfish the opening hands, note when the card sits dead, and track whether it actually changed outcomes. MTGBrew's builder and card database exist to make that testing faster — search the exact card, check its legalities, compare similar effects, and iterate. Small, evidence-based changes compound into a much stronger list over a few weeks of play.
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